Every plan runs every check. Tier changes how many servers you cover and how
deep the analytics go — never which detections you get.
Each detection carries a confidence between 0 and 1. Your network’s alert
accuracy threshold decides which are announced; everything is recorded either way.
Movement
| Check | Looks for |
|---|
MCSpeed | Horizontal movement faster than the inputs and effects allow |
MCFly | Sustained flight, glide and slow-fall without a legitimate source |
MCJesus | Walking on liquid |
MCStep | Climbing more height per tick than a step allows |
MCNoFall | Suppressing fall damage by faking ground contact |
MCGroundSpoof | Claiming ground contact in mid-air |
MCPrediction | Movement no sequence of inputs can produce, from a full vanilla physics replay |
MCVelocity | Not taking knockback. Flag-only by default |
Combat
| Check | Looks for |
|---|
MCKillAura | Attacking beyond plausible aim and target-switching limits |
MCAim | Aim deltas quantised to a grid, the signature of programmatic aiming |
MCReach | Attacking past vanilla reach |
MCAutoClicker | Click timing too regular to be a hand. Flag-only by default |
World
| Check | Looks for |
|---|
MCNuker | Breaking blocks faster or wider than reach and tool speed allow |
MCScaffold | Bridging with placement patterns a player cannot produce. Flag-only |
MCTower | Pillaring faster than jump-place timing permits |
MCFastBreak | Breaking faster than hardness and tool allow |
Client
| Check | Looks for |
|---|
MCClientBrand | Client brands associated with known cheat clients |
False positives
The most common causes are severe packet loss, a proxy adding latency, and
plugins that move players directly. If a check misfires on your server, lower its
ladder to flag-only and tell us in Discord — bring
the detection id, and the captured evidence goes with it.