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Punishment ladders

A ladder decides what happens as detections accumulate for a single check on a single player. Each check has its own ladder, so a check you trust can act sooner than one you are still calibrating.

The three thresholds

ThresholdMeaning
FlagRecord and alert staff. No action against the player.
KickDisconnect the player. They may rejoin.
BanBan according to your server’s ban handling.

Set a threshold to 0 to disable that rung. A ladder of flag 3 / kick 0 / ban 0 alerts staff and never acts on its own.

Automatic kicks and bans

Kick and ban thresholds only act once you allow them, under Settings → Kicks and bans. Both switches are off by default, so a new network flags and alerts while you get a feel for its detections.

Automatic kicksAutomatic bansAt the kick thresholdAt the ban threshold
offoffflagflag
onoffkickkick
offonflagban
ononkickban

Kicks and bans your staff make from the dashboard, API or Discord bot always apply. The Free plan never kicks or bans, whatever the switches say.

Defaults

Defaults are tuned per check against real gameplay, and deliberately conservative for checks that are more prone to false positives on laggy connections. Three checks — Velocity, AutoClicker and Scaffold — are flag-only by default: they raise a flag for review rather than acting.

Overriding

Override per check under Settings → Detections. Overrides apply to every server in the network.